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'design experimentation'
Game Design Environment
Game Design Environment Game design Environment is the art of applying design and aesthetics to create a #game for entertainment for #educational, exercise, or experimental purpose.
Game design institute in
Game design institute in Ahmedabad Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, particularly virtual ones (see gamification)
Specilization in Animatio
Specilization in Animation Course Specilization in 2D & 3D #Animation- charecter animation, modeling, camera, lights, texturing, rigging, simulation, design, visualization, #visual effects, #game design, #film animation, human anatomy, and experimental animation.
Graphic Design Institute
Graphic Design Institute In Ahmedabad Graphic Design and Web Development, is a program that is segmented into a 4 Modules scheme. This program is meant for today’s designer, who faces two major challenges: the complex influence of design within society and the growing role of technology within design. This program provides students with a live studio and dynamic environment, in which to use design history and research, aesthetics, design process, applied theory and web technologies to address this challenge. Students push their design experimentation beyond the visual: Design is seen as a mechanism for developing strategies, branding and businesses.
Mobile  Film  Making :-
Mobile Film Making :- Mobile film making has fast become a cultural phenomenon that democratises film production and generates new audio-visual aesthetics. It has also triggered the establishment of festivals designed specifically to showcase films made on mobile devices. Consequently, mobile film making is now an object of serious academic study. This module embraces mobile film making in all these respects and encourages students to explore this accessible form of film making with creative and critical rigour. Students will work either individually or in pairs to create a short fiction or documentary film on a mobile device. Alternatively, students can form a larger group to devise a web series for which each student makes an episode. Practical work will be contextualised in an essay that situates the student project in the field of mobile media. To facilitate this, lectures and screenings will explore narrative, experimental and documentary forms of mobile film making in a way that encourages students to critically engage with issues of form and style germane to mobile digital media, the relationship between technology and creativity, as well as current and emerging platforms for the dissemination of creative work made on mobile devices. On successfully completing the module students will be able to: - Demonstrate knowledge and critical understanding of the skills and techniques required to record and edit films using mobile devices; - Demonstrate the aesthetic, conceptual and technical skills necessary to articulate their ideas audio-visually; - Conceive and plan a piece of creative work using a mobile device; - Demonstrate knowledge and critical understanding of their own creative processes through engagement in one or more production practices; - Critically understand the ways in which different social groups may relate to and interact with filmic visual practices using social media.
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